Rename SpineMaterial to SpineMaterial2d and add SpineMaterial3d #31
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This PR (Continuing work from: #30 ) renames SpineMaterial to SpineMaterial2d and introduces a new SpineMaterial3d that allows the use of StandardMaterial to render Spine animations in 3D.
While using StandardMaterial works for 3D visualization, the result appears quite dark by default. To address this, the example uses the unlit flag. However, this is a temporary workaround, and it may be beneficial for someone to create a shader-based solution to correct the dark appearance in the future.
Feel free to test and share your feedback!